Tailwind 2x Color Changes
Tailwind 2.0 has introduced a massive new color palette! It's so big that not all of the colors made it in to the defaults.
Each color now has an extra shade called "50" which in some cases is closer to the old "100" value than it is to the new "100".
However, orange and teal are now no longer included in the defaults. Presumably because each color results in a massive number of extra utility class variations.
To make it easier to see what's changed, I have included the Tailwind 1.0 colors alongside the new colors.
Tailwind 2.0 now has FIVE different grays to choose from. The default gray being coolGray.
coolGray
blueGraygraytrueGraywarmGrayred
Tailwind 2.0 no longer includes orange in the default palette, but there is still a refreshed orange palette that you can pull in to your config.
orangeIn addition to refreshing the default yellow palette, Tailwind 2.0 has added an amber palette as well, which they like so much that they've mapped it as the default yellow
amber
yellowSo many greens! The default green actually maps to emerald, rather than green, but you can change this in your config.
emerald
limegreenTailwind 2.0 no longer includes teal in the default palette, but there is still a refreshed teal palette that you can pull in to your config.
tealThe blue palette has also exploded! While the default blue maps to blue, I think the new lightBlue looks a lot closer to the Tailwind 1.0 blues, if you happened to prefer that.
blue
lightBluecyanindigo
Steve and Adam love their purples! And as with the green palette, the default purple does not map to purple, but instead to violet.
violet
purplefuchsiapink
roseFor more information on the colors, check out the Tailwind 2.0 docs and be sure to check out the full color reference at the bottom of the page.